Friday, April 27, 2012

Compact Library 3D

It's finished...all hand painted, 'cept for that map...it's a paintover over bagajillion filter layered old public domain old map. I guess that's kinda hand painted too...

There are some things that I could have done better, but I'm moving on to a next project unless this one has positive reviews.



Wednesday, March 28, 2012

Bear Pile Wallpaper

I created this for myself for fun, but it is based on one of the model I made for our game: Salvage Youth:


Wednesday, March 21, 2012

Lanterns


A texturing assignment for class. Maps used are 1024 x 1024 diffuse, specular, and bump. Above image is composite render.




Friday, February 24, 2012

I rigged Trip!




I rigged and skinned Trip. It's a simple rig so it's not half as good as the one Emmanuel did for the project, but it's working! Also there's only diffuse because of the style we were going for.

***

...and a low poly desk for our game. Check out our progress on our producer's blog :)

Original concept by Zach Hartlage


...and this low poly model is by me.


Wednesday, February 22, 2012

Gesture Sketches



Tiny...

Friday, February 17, 2012

Practicing faces


Some reference used for practice drawing the features.

Drawn on different days and I was playing around with style...
I find warm skin tone hard to paint.

Thursday, February 16, 2012

Compact library


Still keeping them low poly, I refined some shapes, created more objects, and did a rough paint over for the feeling I want for my scene. Feel free to let me know what you think.

Boredom




These are quick (a couple hours tops)...I have an idea in mind, but I'm just trying to figure out how I want to flesh out the library scene as I go.


Tuesday, February 14, 2012

Lulu revisit


Revisit of an old character I created about over a year ago. This time I'm challenging myself to create a stylized texture to make the 3D model an illusion of 2D illustration. Will update on the progress!

Wednesday, February 8, 2012

Compact Car Texture


Model by Aleksey G. This pass is diffuse only.



Monday, December 12, 2011

Project Update


Trip and Granny (Composite)



Trip (Diffuse Only)



Granny Kang (Diffuse only)



Trip and Granny Kang are characters I modeled for our project Pigeon Food

Thursday, December 8, 2011

Zbrush Dragon

A dragon character sculpt with ZSphere, polypaint and basic lighting that I did for ZBrush class.


Concept:



Zbrush Sculpt:






Tuesday, November 8, 2011

Incandescence poster



The poster. A frame from the final render.

Friday, November 4, 2011

Incandescence update

Some updates for the project.

Win pose for the game, posed by Chin Fong.




Test renders + composite


(falloff light and shadow + Ambient Occlusion)





Character concept, model, texture, animation and most of the environment assets in this short are done by myself for a junior project at DigiPen Institute of Technology.

Thursday, October 27, 2011

Neon model

I decided to make an intro of the game team as my 2nd junior project. So here's a high poly of Neon for the intro. She's missing the antennae and the visor.



Friday, October 21, 2011

Doodledump

I did this doodle for Kieran.



And personal doodle...





Wednesday, May 18, 2011

Ark of the Solaris Environment




More environment for concept art class. The project story is called Ark of the Solaris.

Saturday, February 26, 2011

Tuesday, February 15, 2011

Clouds



Practice clouds, reference from Google image used. Strictly 60 minutes.

Wednesday, November 3, 2010

Game team stuff



Protagonist for school game team.